Introducing Haply Service 3.0: Enhanced Performance, Flexibility, and Connectivity
At Haply Robotics, we are committed to continuously improving our technology to provide a smooth development experience. With Service 3.0, we have introduced major enhancements that optimize efficiency, expand integration possibilities, and simplify communication between services and clients.
Key Updates in Service 3.0
1. Greater Flexibility in Programming Language Integrations
Developers can now use any programming language to integrate with our service, including Python, Rust, C, C++, Java, and JavaScript. This update removes previous limitations, making it easier for teams to work with the tools they prefer.
2. Optimized Update Frequency & Reduced CPU Usage
Service 3.0 includes improvements that reduce CPU load, ensuring better performance across different environments. By optimizing update frequency, we ensure a smoother and more efficient experience.
3. Modernized Networking with REST API & WebSockets
We have restructured our architecture, moving away from requiring a custom client for communication. Now, Service 3.0 supports modern networking methods like:
REST JSON API
HTTP
WebSockets
This shift enhances scalability, improves latency, and simplifies integration.
4. JSON-Based Communication for Better Readability
Service-client communication is now based on JSON, making messages human-readable for easier debugging and understanding. This structured format improves transparency and accessibility for developers.
5. Upgraded from Serial Ports to WebSockets
Instead of relying on serial ports and COM ports, we now use WebSockets, enabling:
Low-latency connections
Faster device communication
More efficient data transfers
This improvement makes it significantly easier to find and connect services while maintaining high responsiveness.
6. Improved Documentation & Code Examples
To help developers get started quickly, we provide detailed tutorials and sample code at docs.haply.co. Our documentation hub covers everything from quick start guides to advanced SDK integration.
Moving forward, we are working on refining the JSON format to be even more optimized for game engines, enhancing parsing speed and usability.
Final Note
For developers integrating WebSockets with game engines, be mindful that some engines are not optimized for low-latency connections. For C++ developers, we recommend using libhv for Unreal Engine.
We hope this update makes your development experience more enjoyable and efficient!